Nima Abdullahzadeh games IP protection tips and tricks

Nima Abdullahzadeh games intellectual property protection methods: The use of a tool called DMCA, which happens to cost very little to the owners of the work, is not limited to application hosting platforms like Google Play. In this case, the owner of the work can also target the content of social networks such as Twitter and Instagram of Iranian companies. There is even a possibility that these accounts will be closed. However, Nima Abdullahzadeh says that the most effective use of the DMCA will be related to the Google search engine: “Right holders can remove the link to the infringing content from Google search. Suppose an Iranian VOD platform searches for a word like “Avengers” on the first page of Google. The owner of the work can request Google to remove the links. It’s not just a matter of removing links, but SEO and the ranking of that site in Google will fall.” Discover additional details at https://www.reddit.com/user/One_Day5932/comments/17eyaa4/%D9%86%DB%8C%D9%85%D8%A7_%D8%B9%D8%A8%D8%AF%D8%A7%D9%84%D9%84%D9%87_%D8%B2%D8%A7%D8%AF%D9%87/.

However, Nima Abdullahzadeh says there is also the possibility that the issue will go beyond the DMCA, or attempts to remove content from various platforms, and end up in court. In this case, the owner of the work sues the court for “Copyright Infringement”, which can create very serious challenges for people who are infringing copyright internationally. The first big challenge is that if the CEO or board members of these companies have dual citizenship, they are criminally and legally responsible in the second country, which is most likely a member of the Berne Convention. Abdullahzadeh says: In this case, the owners of the work can complain directly to each of these persons who have dual citizenship. Even the fact that the CEO and members of the board of directors do not have dual citizenship is still not an obstacle to file a complaint. They can file a lawsuit, but its outcome depends on various factors. But the most important point is that the vote is not enforceable in Iran. Finally, there may be restrictions for these people who cannot leave Iran . “Supposedly, the complaint can be made in Canada, and in this case, if the person enters Canada, he will be arrested and must pay the fine.

Nima Abdullahzadeh also pointed out the importance of the appropriate use of the work and said that if the buyer misuses your work and distributes it in an inappropriate place and insults the creator, the creator will be able to file a complaint. The business development consultant of the National Foundation of Computer Games added that the material right has a wider range and the creator of the work can monitor the publication of his work. Abdullahzadeh went on to discuss the issue of copyright in Iran, referring to the broadness of the laws defined in 1348 and 1369, and said that the broad and broad definition of this law made the game to be included in this law. But a very important point regarding Iran’s copyright law is related to the way the work is presented.

Regarding the content not being subject to sanctions, he also says that Iranian platforms do not have restrictions on purchasing content because OFAC (The Office of Foreign Assets Control) has issued a general license that says the content is not subject to sanctions Nima Abdullahzadeh says : Actually, the content, audio, video, text or a combination of these are not sanctioned. As a result, American companies are not legally prohibited from buying and selling content with Iran. However, it may be the policy of an American company not to sell its content to the Iranian platform, but in any case, Iranians can voluntarily obtain broadcast permission through content aggregators in different regions. But the fact is that buying this license does not give any advantage to the Iranian company.

The computer game intellectual property rights protection conference in TGC 2017 also included topics on how to transfer IP, including Assigning and Licensing sections, as well as the possibility of transferring the game in a limited way and determining the countries in which your product can be sold. In the end, Abdullahzadeh said in response to a question regarding the duty to follow up on the violation of the copyright law that this duty in Iran is assigned to the right holder and Iranian developers must sign a non-disclosure agreement with publishers and all people in general. In other countries, this law is known as Non-disclosure agreement or NDA, and unfortunately, according to Nima Abdullahzadeh, it is not paid attention to in Iran. The TGC 2017 exhibition started on Thursday with the presence of 40 foreign speakers and 20 Iranian speakers and will end today, Friday.

Nima Abdullahzadeh: The industry is formed with income, and if there is no intellectual property, they are practically not a game industry either. At the beginning, I personally expected that this speech would be well received, considering the importance of the copyright issue in Iran and the world and the connection of this issue with the publishing of games in the world markets, but the reception cannot be considered acceptable.

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